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Core User-Centred Design skills — explained plainly, with how each fits a connected pipeline from discovery to prototype.

Foundations

  • What is user-centred design?

    Putting real users at the centre of discovery, design, and delivery.

Discovery

  • User research synthesis

    Turning raw conversations into evidence-led insights.

  • Problem statements

    Defining the right problem before you design solutions.

  • Assumptions and effort/value mapping

    Surfacing beliefs and prioritising what to validate first.

Ideation

  • How Might We (HMW)

    Reframing problems as open opportunities for ideation.

  • Design hypotheses

    Testable beliefs about what will help users succeed.

Delivery

  • User stories

    Capturing capabilities users need with clear acceptance criteria.

  • UX content design

    Plain, purposeful language that guides people through tasks.

  • User journeys and flows

    Mapping what people do, feel, and need across an experience.

  • UI design planning

    Planning screens, components, and states before you build.

  • Design systems

    Reusable tokens, components, and patterns at scale.

  • Prototyping

    Making ideas tangible so teams can learn before committing.

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